Buildings:Weapon Workshops

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Weapons are needed to create all troops, except armed peasants. These are created in weapons workshops and are stored in the armoury. To increase the space available for weapons, players must research Engineering and Armoury Capacity from the Education tab of the research tree.

Building Image Description Resource Needed Cost Produces
Fletcher Fletcher.jpg The fletcher requires wood to produce bows, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Fletching in the Industry tab of the research tree. The production rate of the building may be increased by further researching Fletching and Weapon Making, and by upgrading the Fletchers' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. Wood.PNG x100 Bows.PNG
Armourer Armourer.jpg The armourer requires iron to produce armour, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Armour Working in the Industry tab of the research tree. The production rate of the building may be increased by further researching Armour Working and Weapon Making, and by upgrading the Armourers' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. Iron.PNG x50 Armour.PNG
Poleturner Poleturner.jpg The poleturner requires wood to produce pikes, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Poleturning in the Industry tab of the research tree. The production rate of the building may be increased by further researching Poleturning and Weapon Making, and by upgrading the Poleturners' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. Wood.PNG x100 Pikes.PNG
Blacksmith Blacksmith.jpg The blacksmith requires iron to produce swords, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Blacksmithing in the Industry tab of the research tree. The production rate of the building may be increased by further researching Blacksmithing and Weapon Making, and by upgrading the Blacksmiths' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 10,000 wood and 4,000 stone. Iron.PNG x50 Swords.PNG
Siege Workshop Siegeworkshop.jpg The siege workshop requires wood and stone to produce catapults, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Siege Mechanics in the Industry tab of the research tree. The production rate of the building may be increased by further researching Siege Mechanics and Weapon Making, and by upgrading the Siege Workers' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 20,000 wood and 10,000 stone. Wood.PNGStone.PNG x100 Catapults.PNG