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Stronghold Kingdoms Wiki
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Weapons are needed to create all troops, except armed peasants. These are created in ''weapons workshops'' and are stored in the ''armoury''. To increase the space available for weapons, players must research [[Research:Education#Engineering|Engineering]] and [[Research:Education#Armoury_Capacity|Armoury Capacity]] from the [[Research:Education|Education]] tab of the research tree. {|class="wikitable" style="width:100% !Building !Image !Description !Resource Needed !Cost !Produces |- |align="center"| '''Fletcher''' |align="center"| [[file:fletcher.jpg|125px]] |The fletcher requires wood to produce bows, and the closer the building is placed to the [[Buildings:Resources|Stockpile]], the more productive it will be. Before this building may be placed, players must research [[Research:Industry#Fletching|Fletching]] in the [[Research:Industry|Industry]] tab of the research tree. The production rate of the building may be increased by further researching [[Research:Industry#Fletching|Fletching]] and [[Research:Industry#Weapon_Making|Weapon Making]], and by upgrading the [[Buildings_Capital:Guilds#Fletchers.27_Guild|Fletchers' Guild]] in the [[Parishes_%26_Capitals|Parish Capital]]. [[Strategy_Cards|Strategy Cards]] may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. |align="center"| [[file:wood.PNG|75px]] |align="center"| x100 |align="center"| [[file:bows.PNG|75px]] | |- |align="center"| '''Armourer''' |align="center"| [[file:armourer.jpg|100px]] |The armourer requires iron to produce armour, and the closer the building is placed to the [[Buildings:Resources|Stockpile]], the more productive it will be. Before this building may be placed, players must research [[Research:Industry#Armour_Working|Armour Working]] in the [[Research:Industry|Industry]] tab of the research tree. The production rate of the building may be increased by further researching [[Research:Industry#Armour_Working|Armour Working]] and [[Research:Industry#Weapon_Making|Weapon Making]], and by upgrading the [[Buildings_Capital:Guilds#Armourers.27_Guild|Armourers' Guild]] in the [[Parishes_%26_Capitals|Parish Capital]]. [[Strategy_Cards|Strategy Cards]] may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. |align="center"| [[file:iron.PNG|75px]] |align="center"| x50 |align="center"| [[file:armour.PNG|75px]] | |- |align="center"| '''Poleturner''' |align="center"| [[file:poleturner.jpg|100px]] |The poleturner requires wood to produce pikes, and the closer the building is placed to the [[Buildings:Resources|Stockpile]], the more productive it will be. Before this building may be placed, players must research [[Research:Industry#Poleturning|Poleturning]] in the [[Research:Industry|Industry]] tab of the research tree. The production rate of the building may be increased by further researching [[Research:Industry#Poleturning|Poleturning]] and [[Research:Industry#Weapon_Making|Weapon Making]], and by upgrading the [[Buildings_Capital:Guilds#Poleturners.27_Guild|Poleturners' Guild]] in the [[Parishes_%26_Capitals|Parish Capital]]. [[Strategy_Cards|Strategy Cards]] may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. |align="center"| [[file:wood.PNG|75px]] |align="center"| x100 |align="center"| [[file:pikes.PNG|75px]] | |- |align="center"| '''Blacksmith''' |align="center"| [[file:blacksmith.jpg|100px]] |The blacksmith requires iron to produce swords, and the closer the building is placed to the [[Buildings:Resources|Stockpile]], the more productive it will be. Before this building may be placed, players must research [[Research:Industry#Blacksmithing|Blacksmithing]] in the [[Research:Industry|Industry]] tab of the research tree. The production rate of the building may be increased by further researching [[Research:Industry#Blacksmithing|Blacksmithing]] and [[Research:Industry#Weapon_Making|Weapon Making]], and by upgrading the [[Buildings_Capital:Guilds#Blacksmiths.27_Guild|Blacksmiths' Guild]] in the [[Parishes_%26_Capitals|Parish Capital]]. [[Strategy_Cards|Strategy Cards]] may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 10,000 wood and 4,000 stone. |align="center"| [[file:iron.PNG|75px]] |align="center"| x50 |align="center"| [[file:swords.PNG|75px]] | |- |align="center"| '''Siege Workshop''' |align="center"| [[file:siegeworkshop.jpg|100px]] |The siege workshop requires wood and stone to produce catapults, and the closer the building is placed to the [[Buildings:Resources|Stockpile]], the more productive it will be. Before this building may be placed, players must research [[Research:Industry#Siege_Mechanics|Siege Mechanics]] in the [[Research:Industry|Industry]] tab of the research tree. The production rate of the building may be increased by further researching [[Research:Industry#Siege_Mechanics|Siege Mechanics]] and [[Research:Industry#Weapon_Making|Weapon Making]], and by upgrading the [[Buildings_Capital:Guilds#Siege_Workers.27_Guild|Siege Workers' Guild]] in the [[Parishes_%26_Capitals|Parish Capital]]. [[Strategy_Cards|Strategy Cards]] may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 20,000 wood and 10,000 stone. |align="center"| [[file:wood.PNG|37px]][[file:stone.PNG|37px]] |align="center"| x100 |align="center"| [[file:catapults.PNG|75px]] | |}
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