Catapults

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Unitbox catapult.jpgCatapult.png
Unit Type
Army.png Offensive
Rank Required
Rank06.png Squire (15)
Research Required
• level 1 - Military
• level 5 - Command
• level 1 - Catapult
Gold Cost
Icon gold.PNG 200 each
Resources Needed
Icon peasant.PNGIcon catapult.PNG
Unit Space
People unitspace icon 03.png 1

Catapults are offensive ranged units, used for damaging or destroying walls, towers and gatehouses. In order to gain access to catapults, you must be Rank 15 (Squire) and have completed the relevant research (please see the box to the right).

Using the Catapult

After placing catapults, you may either let them fire randomly, or select a specific target to fire at.


To select the catapults, left click and drag over the catapults.

Cata0.png

While they are selected, right click to a location within the enemy castle to set a target.

Cata1.png



TIP: Try to defend your catapults when attacking another player's castle - they can be destroyed by armed peasants who emerge from tunnels, and mounted knights sallying forth.

TIP: A Captain with defensive troops and a delay command adds an extra level of defence.

TIP: Catapults can inflict heavy damage to your own troops by scattered friendly fire, as soon as rocks no longer hit walls or towers. Aiming Catapults diagonally to the intended pathway of the troops will illeviate some/all damage to said troops.

Resources

Catapults are built in the Siege Workshop, stored in the armoury, and are manned by peasants.

Research

Catapult may be further researched to increase the firing rate, allowing them to fire more shots and do more damage while attacking.

Cards

Card Name Description
Basic discipline Allows troops and catapults to move faster across the map
Basic Logistics The next army sent moves faster across the map - this card must be played before sending an army
Basic recruitment Troops and catapults are cheaper to recruit
Villagers Peasants arrive in a village of your choosing - these may be used to man catapults, providing you have the gold available