Starting with Europe 4, new worlds will not have the Age system of existing worlds. Instead, the Ages will be replaced by Eras. At their core, they function in much the same way, but their characteristics have been improved based on your feedback. While we have kept some of the gameplay-related changes such as faster units, faster Glory rounds, more honour, etc, the less popular Age-change characteristics have been removed from Eras. For example, Houses and factions are no longer reset when a world transitions between Eras and a capital will keep the bonuses of the buildings even if they are deleted.
'Religion' –Offensive Monk abilities will begin unlocking at Rank 10 with Interdiction and end with Excommunication at Rank 20. Interdiction upgrades will also only unlock with each new rank and match your current rank. For example, in order to interdict a Marquis you yourself will need to be at the same rank. Faith Point Cap – Additionally, a rank-based limit on the maximum number of Faith Points a player can accumulate will be implemented. Players’ Faith Point caps will initially be set at 750 and increase at each full rank-up after Rank 8, reaching a maximum of 200,000 points for players ranked Prince and above.
'Voting' – Players will need to be at least Rank 8 to participate in elections.
'Combat' –Some changes have been made to PvP mechanics on Era worlds, giving new players increased protection from the more destructive aspects of gameplay. That said these will still be a factor for higher ranked players and relevant for newbies once they rank up.
Game Mechanics New worlds will operate with the following combat mechanics:
- Players at Rank 8 and below can only be captured and not razed.
- Increased costs for razing lower-ranked players.
- Raze is only available to players ranked Earl or above.
'Glory Race' – Based on player feedback on Ages we have created the aforementioned Era system, which will exist in place of Ages on all new worlds and automate transition between Glory Races. While Eras will work similarly to Ages and still feature Glory Races, changes between [Races] will be cleaner thanks to the new automated system. All changes announced in this post will only affect game worlds launched after this point and will not affect existing worlds.
Era Comparison Table
|World Detail||First Era||Second Era||Third Era||Fourth Era||Fifth Era||Sixth Era||Final Era|
|Glory Needed to Win Round||300,000||600,000||1,000,000||1,000,000||1,000,000||1,000,000||1,000,000|
|Glory Needed to Win Round - GC & EU worlds||Dynamic||Dynamic||Dynamic||Dynamic||Dynamic||Dynamic||Dynamic|
|Glory Gained from Holding Territory||x0||x2||x5||x5||x5 + dynamic||x5 + dynamic||x5 + dynamic|
|Glory Gained Parish Steward||4||8||20||20||20||20||20|
|Glory Gained County Sheriff||200||400||1000||1000||1000||1000||1000|
|Glory Gained Province Governor||750||1500||3750||3750||3750||3750||3750|
|Glory Gained Country King||1500||3000||7500||7500||7500||7500||7500|
|Factions & Houses Reset||No||No||No||No||No||No||No|
|Capital Buildings Reset||No||No||No||No||No||No||No|
|Capital Gold Reset||No||No||No||No||No||No||No|
|Honor from attacking A.I.||x1||x1||x10||x10||x10||x10||x10|
|Honor Generation Popularity||x1||x1||x4||x4||x4||x4||x4|
|Honor Generation Banquet||x1||x1||x10||x10||x10||x10||x10|
|Factions per House||5||5||5||5||5||5||5|
|Number of members per faction||20||20||20||20||20||20||20|
|Army Speed - New Era||x0||x1.5||x2||x2.5||x3||x3.5||x4|
|Scout Speed - New Era||x0||x1.5||x2||x2.5||x3||x3.5||x4|
|Monk Speed - New Era||x0||x1.5||x2||x2.5||x3||x3.5||x4|
|ID - New Era||0||x1.5||x2||x2.5||x3||x3.5||x4|
|Excom - New Era||x0||x1.5||x2||x2.5||x3||x3.5||x4|
|Retain deleted guild bonus||Yes||Yes||Yes||Yes||Yes||Yes||Yes|
|Guild level cap||normal||normal||plus 5||plus 10||No||No||Plus 5|
|Military School||Unavailable||Unavailable||Unavailable||Max level 3||Max level 5||No change||No change|
|Village Base Honor Cost x||∞||∞||∞||Once||Once||?||?|
|Honor Cost per Capture (Not at max villages)||Normal||Normal||Normal||None||None||None||None|
|Treasure Castles||Yes||Yes||Yes||Yes||x2 as likely to spawn||No change||No change|
|Gameplay Changes 1||Certain parish buildings can now gain additional levels||Players who own more than 10 villages will no longer have to pay the extra honor cost to regain a village if one of their villages is lost.||Only Members of a house can be candidates for County elections.||Cost to recruit troops in capitals has been halved. Weapons can be found in stashes||End of World Option- holding glory towers, Houses are not eliminated in glory rounds, No players can join world|
|Gameplay Changes 2||Candidates must belong to a house which controls at least 30% of the parishes in a county.|
|Gameplay Changes 3||Large Houses gain glory more slowly than small houses|
|Prizes||5 Wheel Spins||5 Wheel Spins||5 Wheel Spins||5 Wheel Spins||5 Wheel Spins||5 Wheel Spins||Final Era Prizes Below.|
Final Era Prizes
|Unique Shield Charge|
|1k Card Points|
|5 Research Packs|
|5 Ultimate Random Packs|
|5 Super Random Packs|
|5 Random Packs|
|1 30-Day Premium Token|
Runner up House:
|500 Card Points|
|1 Research Pack|
|1 Ultimate Random Pack|
|1 Super Random Packs|
|1 Random Packs|
|1 7-Day Premium Token|