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Weapons are needed to create all troops, except armed peasants. These are created in weapons workshops and are stored in the armoury. To increase the space available for weapons, players must research Engineering and Armoury Capacity from the Education tab of the research tree.

Building Image Description Resource Needed Cost Produces
Fletcher Fletcher The fletcher requires wood to produce bows, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Fletching in the Industry tab of the research tree. The production rate of the building may be increased by further researching Fletching and Weapon Making, and by upgrading the Fletchers' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. Wood x100 Bows
Armourer Armourer The armourer requires iron to produce armour, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Armour Working in the Industry tab of the research tree. The production rate of the building may be increased by further researching Armour Working and Weapon Making, and by upgrading the Armourers' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. Iron x50 Armour
Poleturner Poleturner The poleturner requires wood to produce pikes, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Poleturning in the Industry tab of the research tree. The production rate of the building may be increased by further researching Poleturning and Weapon Making, and by upgrading the Poleturners' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 5,000 wood and 2,000 stone. Wood x100 Pikes
Blacksmith Blacksmith The blacksmith requires iron to produce swords, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Blacksmithing in the Industry tab of the research tree. The production rate of the building may be increased by further researching Blacksmithing and Weapon Making, and by upgrading the Blacksmiths' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 10,000 wood and 4,000 stone. Iron x50 Swords
Siege Workshop Siegeworkshop The siege workshop requires wood and stone to produce catapults, and the closer the building is placed to the Stockpile, the more productive it will be. Before this building may be placed, players must research Siege Mechanics in the Industry tab of the research tree. The production rate of the building may be increased by further researching Siege Mechanics and Weapon Making, and by upgrading the Siege Workers' Guild in the Parish Capital. Strategy Cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 20,000 wood and 10,000 stone. WoodStone x100 Catapults
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