Information About Ages

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Age Table[edit | edit source]

World Detail First Age Second Age Third Age Fourth Age Fifth Age Sixth Age Final Age
Glory Reset - Original 1,000,000 1,000,000 4,000,000 4,000,000 4,000,000 1,000,000 1,000,000
Passive Glory x0 x2 x5 x5 x5 + dynamic x5 + dynamic x5 + dynamic
Glory Gained Parish Steward 4 8 20 20 20 20 20
Glory Gained County Sheriff 200 400 1000 1000 1000 1000 1000
Glory Gained Province Governor 750 1500 3750 3750 3750 3750 3750
Glory Gained Country King 1500 3000 7500 7500 7500 7500 7500
Factions & Houses Reset No Yes Yes Yes Yes No No
Markets Reset Yes Yes Yes Yes Yes Yes Yes
Capital Buildings Reset No Yes Yes Yes Yes No No
In-game Forums Reset Yes Yes Yes Yes Yes Yes Yes
Flags Reset No Yes No No No No No
Votes Reset Yes Yes Yes Yes Yes Yes Yes
Capital Gold Reset No Yes No No No No No
Honor from attacking A.I. x1 x1 x10 x10 x10 x10 x10
Honor Generation Popularity x1 x1 x4 x4 x4 x4 x4
Honor Generation Banquet x1 x1 x10 x10 x10 x10 x10
Factions per House 12 20 5 3 5 5 5
Number of members per faction 20 20 20 20 20 10 10
Army Speed x0 x2 x2 x3 x3 x4 x4
Scout Speed x0 x2 x2 x2 x2 x4 x4
Monk Speed x0 x0 x0 x0 x0 x2 x2
ID x0 x2 x2 x2.4 x2 x2.4 x2.4
Excom x0 x2 x2 x2 x2 x2 x2
Influence Parish County County County County County County
Vote Cap Yes Yes Yes Yes Yes Yes Yes
Retain deleted guild bonus Yes No Yes Yes Yes Yes Yes
Max Villages 25 25 30 40 40 40 40
Guild level cap normal normal plus 5 plus 10 No No Plus 5
Military School Unavailable Unavailable Unavailable Max level 3 Max level 5 No change No change
Market Prohibition No No No No Weapons No Weapons No No
Village Base Honor Cost x Once Once ? ?
Honor Cost per Capture (Not at max villages) Normal Normal Normal None None None None
Treasure Castles Yes Yes Yes Yes x2 as likely to spawn No change No change
Gameplay Changes Yes Yes[1] Yes[2] Yes[3] Yes[4] Yes[5] Yes[6]
Weapons in Stashes No No No No No Yes
Weapons bought at Market Yes Yes Yes No No Yes

Prizes[edit | edit source]

Once a world completes its Glory race, which occurs when there is only one House remaining, the remaining House will be declared winners and a start date for next Age will be announced. All members of the winning House at the end of the Glory race will have their names recorded in the Hall of Heroes, which can be viewed at strongholdkingdoms.com. This new hall of fame is our way of recording the daring victories of the players, factions and houses who battle against the odds to become the only remaining house in their Glory Race.

Prizes for Winning Age First Age Second Age Third Age Fourth Age Fifth Age Sixth Age
Wheel Spins 1 upon victory +5 1 upon victory 5 6 6 0
CoA Charge 0 4 0 0 0 0
Faith Points 0 30,000 0 0 0 0
Gold 0 100,000 0 0 0 0
Honor No Scaled to rank No No No 0
Card Points 0 250 0 0 0 0
Ultimate Random Card Pack 0 0 1 1 1 0
Super Random Card Pack 0 0 5 5 5 0
Random Card Pack 0 0 10 10 10 0

Second Age[edit | edit source]

The winners of Age 2 will receive a Champion Pack.

Upon victory they will receive:

  • One Quest Wheel Spin

Once the new age opens, the Winners will receive:

  • 1. Unique Charges for the Shield Designer
    • Second Age logo
    • Unique star
    • Glory race banner
    • New crown charge
  • 2. 30,000 Faith Points
  • 3. 100,000 Gold
  • 4. Honour (scaled to player's rank)
  • 5. 250 Card Points

Third Age[edit | edit source]

Players who were members of the victorious house of Age 3 at the time they won the final glory round will receive the following prize at the beginning of Age 4:

  • 5 x Quest Wheel Spins
  • 1 x Ultimate Random Pack
  • 5 x Super Random Packs
  • 10 x Random Card Packs

Fourth Age[edit | edit source]

Players who were members of the victorious house of Age 4 at the time they won the final glory round will receive the following prize at the beginning of Age 5:

  • 6x Quest Wheel Spins
  • 1 x Ultimate Random Pack
  • 5 x Super Random Packs
  • 10 x Random Card Packs

Fifth Age[edit | edit source]

Players who were members of the victorious house of Age 5 at the time they won the final glory round will receive the following prize at the beginning of Age 6:

  • 6x Quest Wheel Spins
  • 1 x Ultimate Random Pack
  • 5 x Super Random Packs
  • 10 x Random Card Packs

Sixth Age[edit | edit source]

Players who were members of the victorious house of Age 5 at the time they won the final glory round will not receive any prizes.

Final Age[edit | edit source]

The Final Age had a special prize category which was made to reflect the effect of the Age, these were the Royal Loot Prizes

At the end of the Final Age prizes ranging from gold to bronze will be distributed to members of houses meeting the following conditions:

Gold: Members of the House with the most stars at the time the world ends will receive the Gold prize pack.

Silver: Members of the second, third, fourth and fifth place houses will receive the Silver prize pack.

Bronze: Any players not receiving the Gold or Silver Prize who are ranked Prince and above who had at least one village on the world will receive the Bronze Prize.

Gold:

  • Unique Shield Charge
  • 4k Card Points
  • 10 Research Packs
  • 20 Ultimate Random Packs
  • 30 Super Random Packs
  • 40 Random Packs
  • 3 30-Day Premium Tokens

Silver:

  • 3k Card Points
  • 5 Research Packs
  • 10 Ultimate Random Packs
  • 20 Super Random Packs
  • 30 Random Packs
  • 3 30-Day Premium Token

Bronze:

  • 2k Card Points
  • 5 Research Packs
  • 5 Ultimate Random Packs
  • 10 Super Random Packs
  • 20 Random Packs
  • 3 30-Day Premium Token

Final Victory Ultimate Champion Prize[edit | edit source]

In addition to a Royal Loot Prize, members of the House which ends the world will receive the Final Victory Ultimate Champion Prize.

  • Unique Shield Charge
  • 100 Expert Chivalry Cards
  • 20 Research Packs

References

  1. Gameplay Changes to the Second Age
    • Increased number of Factions per House - The maximum number of Factions per House is increased from 12 to 20.
    • Increased Troops & Units speed - The speed of all armies and scouts are doubled.
    • Increased costs when using Monks - Interdictions and Excommunications now cost double the amount of Faith Points.
    • Glory tripled - The amount of Glory rewarded to a House for holding Leadership positions is tripled.
    • County Capital influencing - Monks can now be used to influence votes at County Capitals
    • Vote caps - The number of votes for leaders of Counties, Provinces and Countries is now capped at a maximum.
    • Capital Building Bonuses - In the Second Age, once a building is deleted from a capital, the capital does NOT retain the bonus from the upgraded building.
  2. Gameplay Changes to the Third Age
    • Crown Princes may now access up to 30 villages.
    • Honour production has been increased by 900% for Banqueting and 300% for Popularity. Increased honor for destroying AI castles.
    • Guilds, Town Garden, Church, Ballista Maker, Tunnellors' Guild and Turret Maker buildings have gained five additional levels.
    • Glory - The rate at which Glory is gained has been rebalanced.
    In The Third Age the amount of glory gained per day is changed as follows:
    Leader Position Points per Day
    Parish Steward 20
    County Sheriff 1000
    Province Governor 3750
    Country King 7500
    In The Third Age a House needs four million points to win the round.

    NB: As with Age 2, once a building is deleted from a capital, the capital does NOT retain the bonus from the upgraded building.

  3. Gameplay Changes to the Fourth Age
    • Glory - The Glory Race will be reset and all Houses will be re-introduced to the Glory Race with 0 points.
    • Factions & Houses - All players will be removed from their factions and all factions removed from their Houses, as well as any alliances. Houses limited to 3 factions.
    The first faction to apply is accepted automatically, all other factions must be voted in.
    • Stock Exchanges - All stock exchanges will be cleared of their resources and prices reset.
    • Villages - Players may now access up to 40 villages.
    • Interdiction - The price of Interdiction has been increased.
    • Army - The Speed of Armies will be Increased up to three times compared to Age 1.
    • Parish Buildings - Will allow you to upgrade up to 5 additional levels per building.
    • Military School - Placing the military School in your Parish will unlock Bombards. These are a defensive building for your castle. They have full map range, fire randomly and an attacking army will receive random splash damage from attacks launched by it.
    • In the Fourth Age, it will not be possible to purchase Weapons from Markets.
    • Players who own more than 10 villages will no longer have to pay the extra honour cost to regain a village, if one of their villages is captured.
    NB: Please note that all features of the game world other than those mentioned above will remain as is at the time of the start of the fourth age. Players will retain all their villages, research, cards, points etc.
  4. Changes to the 5th Age
    • Military Schools can be upgraded to level five.
    • Treasure Castles are twice as likely to appear.
    • All Factions and Houses are disbanded.
    • Large Houses gain Glory more slowly than small Houses. A House with 60 members will gain one third of the amount of Glory that would be gained by a House with 10 players or less.
    • To be eligible for the office of Sheriff, a candidate must belong to a House which controls at least 30% of Parishes in the County.
  5. Changes to the 6th Age
    • The cost to recruit troops in capitals has been halved.
    • Movement speed has increased for Armies and Scouts, they now move at four times the speed of the First Age.
    • Monk movement speed has been doubled.
    • Weapons can now be found in stashes.
    • Weapons can once again be bought and sold at markets.
    • The max faction size is now 10 players.
    • 1 million Glory Points are required to win each Glory Round.
  6. Gameplay Changes to the Final Age
    • The Final Age begins with 150 Royal Towers on the map.
    • ‘The Button’ can be pressed by the Marshall of the House that controls all towers.
    • Pressing ‘The Button’ ends the world, determining which players claim each reward tier!
    • The Glory Race has no end and Houses are no longer eliminated.
    • The first House to reach 1 million Glory points wins the Round and gains a star.
    • After each Glory Round, towers respawn and tower control is reset.
    • Each Round brings the number of towers down by 10, with a minimum of 20.
    • A new Royal Towers tab has been added to the Glory screen.
    • Capital guilds can now be upgraded an additional five levels.
    • No new players may join this game world. Only those who previously had a village on this world may enter it.