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|Offensive & Defensive|
|• level 1 - Military|
• level 3 - Command
• level 1 - Pike
Pikemen are defensive and offensive troops, which are used in close-combat situations.
Using the Pikemen
In order to gain access to Pikemen, you must be at least Rank 11 (Yeoman), and have completed the required levels of research (please see the sidebar to the right).
Tip: Placing pikemen inside and around the keep is an excellent last line of defence
Pikemen require pikes and armour in order to turn peasants into troops. Pikes are made by the Poleturner, and stored in the armoury. Armour is made by the Armourer, and is also stored in the armoury. It costs one pike, one armour, and 50 gold for each pikeman.
Pike can be researched from the Military section of the research tree to give access to pikemen, and increase their hit points, allowing them to survive more damage while attacking or defending.
Certain cards may be played in order to provide a boost to your troops' capabilities or to the number of troops in your castle. Some of these cards are played instantly and are removed from your pack, while others remain in play for a defined amount of time. Please see the individual cards for more information.
TIP: Before using cards which instantly give more troops or peasants, please ensure you have sufficient unit spaces to accommodate them. These cards do not add to your maximum army allowance.
|Mercenaries||Allows for the purchase of a small company of pikemen|
|Basic discipline||Allows troops to move faster across the map|
|Basic Logistics||The next army sent moves faster across the map - this card must be played before sending an army|
|Basic recruitment||Troops are cheaper to recruit|
|Villagers||Peasants arrive in a village of your choosing - these may be turned into pikemen, providing you have the gold, plus the pikes and armour available|