|Village Idiot (1)|
|• level 1 - Military|
• level 1 - Scouts
|1 peasant per unit|
Scouts have several roles within the world. Their main purpose is to uncover and gather resources from stashes found on the World Map. They can also discover information about enemy castles and AI encampments; e.g. wolf lairs and bandit camps. Scouts may also be sent to other players' villages to receive a report showing that players' castle. The higher the number of scouts sent, the higher the chance of success.
TIP: Scouting resources is always successful, unless the stash is depleted by another player's scout before your scout gets there.
Before scouts can be created, players must first research scouts from the military tab of the research tree. Improved foraging capacity and speed may be increased by researching Foraging and Horsemanship respectively.
- Extra resource income.
- Honour bonus for uncovering new stashes.
- The ability to scout an Enemy Camp, Castle or player Village before sending an army.
- Can be costly to buy and replace.
|Each parish has one or two resource stashes which appear in random spots within the parish. A new stash will not appear until the uncovered stashes in the parish have been fully plundered. Being the first to reveal stashes within your honour circle will get honour, based on the number of stashes previously found in the area. Once a stash is uncovered, the amount and type of resources within becomes visible to all players. Scouting stashes, even those outside of your honor circle, is a good way to obtain resources for your village that you are unable to produce.
(A) In order to scout a stash, on the world map, you must first click on the yellow shield above the village from which you wish to send the scouts, then click on the stash you wish to retrieve.
(B) You can also select the village to send scouts from via the top right-hand drop down menu.
(C) A small window will appear, allowing you choose the number of scouts to send, the time it will take them to get to the stash, and whether it will yield honour or not. If the stash has already been uncovered, a small icon will appear next to the go button, showing the contents of the stash.
Castle & Enemy Scouting
Scouting Enemy castles (which includes player castles as well) is done in the exact same way as scouting a stash; the main difference however, is that there is a chance that some (or all) may not return. Success of scouting missions depends on the target's defensive strength and castle design.
The scouts interface is relatively simple: after researching Scouts, click on the units screen icon (found in the village tab), indicated by the scout horse. It is here that you can create scouts, merchants and monks.
|Basic & Advanced stables||The next scout, or batch of scouts, is sent at a much faster rate.|
|Scouts||Scouts automatically arrive in your village, ready to be sent out on the map. (Research and unit space permitting)|
|Basic & Advanced scavenging||This card increases the amount of goods scouts can carry back from a covered or uncovered stash.|
|Horse breeding & Thoroughbreds||This card allows scouts to move faster across the map for a set period of time.|
|Villagers||Peasants arrive in a village of your choosing - these may be turned into scouts, providing you have available gold and unit space.|