Stronghold Kingdoms Wiki
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I've found my village on the map, what does it look like?[ | ]

Village icon Click on the village tab to view your village.

I can see my village but it looks a bit bare, what should I do first?[ | ]

We would recommend following the in-game tutorial and quests.

003 build panel

Build panel

005 delete building

Building info

How do I place buildings?[ | ]

Left-click on the building in the build panel, then hover over your village and left-click again to place the building.

TIP: Some buildings require specific terrains; e.g. iron mines require iron ore on the ground, woodcutters need to be close to (but not in) trees, to work.

Does it matter where I place buildings?[ | ]

Yes, placement is very important. Where you place a building determines how many resources that building will produce per day.

Placing them closer to their storage building (which may be the stockpile, hall, granary or inn) increases the total amount yielded per day. For example, placing apple orchards closer to the granary will yield more food per day than if you placed them far from it.

What determines how many resources are produced by a building?[ | ]

The amount produced per day depends on how close the building is to its respective storage area; e.g. stockpile, granary, inn or hall. The closer a building is to its storage area, the more resources it will produce. When placing a new building, the number displayed above it shows how much it will produce each day. By clicking on a completed building, you can view how much that particular building makes per day, as well as the total production of all buildings of that type.

Why, when I try to place a building, is it red?[ | ]

Either you do not have enough resources to build the building or you cannot place it on that area of land. Some buildings can only be placed on specific types of land, e.g. woodcutters must be placed around the edge of trees, and stone quarries must be placed on stone.

Which resources are required to build buildings?[ | ]

All buildings require wood and/or stone to build them. Some other buildings also require gold.

How do I make wood?[ | ]

To make wood, place a woodcutter's hut on the edge of a forest area.

How do I make stone?[ | ]

To make stone, place a stone quarry on an area of rocks.

How do I delete a building?[ | ]

Click on the building and select Delete This Building. If the building is under construction or hasn't started building yet, it will be deleted instantly and all the wood/stone/gold needed to build it will be returned. If the building is complete, it will take an amount of time to delete, and only half the wood/stone/gold used to build it will be returned.

How do I delete/move a building that is hidden behind another building?[ | ]

Holding the Shift key while hovering over buildings will make them transparent, allowing you to see and click on any building hidden behind it.

How do I make food?[ | ]

To make apples, place an apple orchard (available from the farm tab) near the granary.

To be able to produce other types of food, you will need to research the relevant skills from the farming tab of the research tree.

Why can't I build more buildings when I have the resources?[ | ]

A maximum of one building can be under construction at the same time in any given village. If you have a Premium Token in play, you can queue up to five (5) at once, per village.

Villageinfobar

Village info bar

What does the bar at the top of the screen mean?[ | ]

The top bar displays the current resources available to you in your selected village. You can see from left to right, the amount of wood, stone and food you have available. Further along you have the total village population/housing capacity and peasants available which can be made into workers for the village, or be made into troops, merchants, scouts and monks.

No one appears to be working in one of my buildings...[ | ]

If you do not have enough peasants available to work in your village, placing another hovel or disbanding troops/units may help to solve this.

If your popularity is not high enough to attract peasants to come to your village, you will need to boost it (please see popularity for more information).

If your building is turned off, you will see a Zzz sign above it; click on it, and choose Turn this on or Turn all industries on.

How do I make more peasants?[ | ]

You can attract more peasants to your village by placing hovels. The closer to the village hall you place the hovel, the the greater the housing capacity will be, bringing more peasants into your village. You can also research housing to improve the capacity of each hovel.

You may need to raise your popularity in order to get peasants to come more quickly; ways to do this include lowering taxes or giving a bribe, increasing rations, providing more types of food, and placing entertainment buildings.

You can also disband troops or other units if you wish to quickly get peasants into your village, and therefore have immediately-available workers.

Can I own more than one village?[ | ]

Yes. Once you raise your rank to Alderman (12) you can own a second village. To take ownership of a second village, you need to research Leadership and own a captain.

You can buy a village on the world map, as long as you have a captain and at least 10,000 gold** with which to purchase a new village charter. You can also capture an enemy's village by attacking their castle and reaching its keep (your captain must also reach the keep).

Please see the Table of Ranks to find out how many villages you are allowed to own at each rank. For the list of village types, please see the Village Table.


TIP: Capitals are not included in the maximum number of villages; therefore it is possible to be an Alderman (12) and own two (2) villages, plus a parish capital.

TIP: **The further away from your village a new village charter is, the more expensive it will be.

How do I go about purchasing a new village?[ | ]

As stated above, as long as you have completed the required level of research (Leadership), are of sufficient rank, have enough space to be able to own another village, and have a captain and at least 10,000 gold, you will be able to buy another village... bearing in mind the following:

  • In general, the costs of new village charters rise in increments of 10,000 gold. Therefore, assuming your second village is within the same parish as the first, it will cost you 10,000 gold. A third village in the same parish will cost 20,000 gold, and so on.
  • However, a new plot outside your existing parish will be significantly more expensive, the further away it is.

TIP: Switching to a village you own, which is located in a parish closer in proximity to your intended new village will reduce the purchase cost.

The costs listed below are for village charters based within the same parish:

Number of villages Cost in gold Cost in honour Leadership research level Rank Needed
2nd village 10,000 1 12 - Alderman
3rd village 20,000 2 15 - Squire
4th village 30,000 3 17 - Baron
5th village 40,000 4 18 - Viscount
6th village 50,000 5 19 - Earl
7th village 60,000 6 20 - Marquis
8th village 70,000 7 21 - Duke
9th village 80,000 8 22 - Prince
10th village 90,000 8 22 - Prince
11th village 100,000 6,000,000 9 22 - Prince
12th village 110,000 7,000,000 10 22 - Prince
13th village 120,000 8,000,000 11 22 - Prince
14th village 130,000 9,000,000 12 22 - Prince
15th village 140,000 10,000,000 13 22 - Prince
16th village 150,000 15,000,000 14 23 - Crown Prince
17th village 160,000 20,000,000 15 23 - Crown Prince
18th village 170,000 25,000,000 16 23 - Crown Prince
19th village 180,000 30,000,000 17 23 - Crown Prince
20th village 190,000 35,000,000 18 23 - Crown Prince
21st village 200,000 35,000,000 19 23 - Crown Prince
22nd village 210,000 35,000,000 20 23 - Crown Prince
23rd village 220,000 35,000,000 21 23 - Crown Prince
24th village 230,000 35,000,000 22 23 - Crown Prince
25th village 240,000 35,000,000 23 23 - Crown Prince

View the table of ranks

How does the spare unit space work?[ | ]

Each village can support a maximum of 500 units. Units are troops, scouts, traders and monks. Each type of unit accounts for different amounts of unit space within the maximum of 500:

Unit Unit space taken up
Soldier, Catapult, Captain 1
Scout 1
Merchant 10
Monk 25

For example; with no scouts, traders or monks created, you could build the maximum army size of 500 troops. However, if you have created eight (8) scouts (8 unit spaces), plus 10 merchants (10 x 10 unit spaces = 100) in your village, you will have used 108 unit spaces, leaving only 392 unit spaces for any other units. This means your maximum army size would be 392 troops (unless you decide to have monks as well, in which case, you'd have even less unit space for troops).

TIP: Having vassals allows you to have multiples of 500 troops at your disposal. Please see Vassals & Liege Lords for more information.

Building Limits[ | ]

The maximum amount of hovels you can place in one village is 10. Production buildings are 30 for each building type. While gardens and decorations have the following values:

Building Max available
Flower Bed 5
Formal Garden 5
Stone Statue 10
Gilded Statue 5
Small Shrine 6
Large Shrine 4
Dovecote 5
Justice 4
Entertainment 5
Chapel 3
Church 2
Cathedral 1

The number of buildings left that you can place is displayed in the bottom right corner of the building icon in the build panel.

Renaming your village[ | ]

To rename your village, first select the village you own and wish to rename, then click settings on the grey toolbar at the top of the screen. From the drop-down list, click Rename Current Village, and enter a new name for your village.

What happens if my village is conquered?[ | ]

If you have one (1) village, you will be randomly assigned a new village on the map. You will keep all your gold, honour and research.

If you have more than one (1) village, you will lose that one but be left with the rest of your villages.

Salt Flats village - why can't I place buildings on the left side?[ | ]

The west side of the map is only for salt pans (salt-working buildings).

What happens with inactive players?[ | ]

A village will be automatically abandoned when a player hasn't played or is dormant for a specific period of time; this time is dependant upon which rank they have reached. The higher the rank, the longer it takes for the village to become abandoned. If a premium token is in play at the time of going inactive, the player's account (and therefore, their village) will remain active until the premium token runs out.

Rank Days until inactive (Age) Days until inactive (Era)
Village Idiot 5 1
Bumpkin 8 3
Yokel 14 3
Peasant 15 4
Serf 15 5
Villein 15 6
Bondsman 15 7
Freeman 15 14
Commoner 15 14
Thane 15 14
Yeoman 15 14
Alderman 17 16
Gentleman 19 18
Page 21 20
Squire 23 22
Knight 29 28
Baron 33 32
Viscount 37 36
Earl 41 40
Marquis 45 44
Duke 49 48
Prince 61 60
Crown Prince 61 60

Why isn't my brewery working?[ | ]

An inn is required for the brewery to produce ale, and should be placed before any breweries are built.

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