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Stronghold Kingdoms Wiki
160
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main Page
Community portal
Official Forums
All Wiki Pages
All Categories
Update Notes
General
About Stronghold Kingdoms
About Firefly Studios
Firefly Crowns
Deluxe Pack
Account Details
Coat of Arms
Important Links
Glossary
Worlds & Ages
Wolf Worlds
Eras
The Age System-Legacy Worlds
Getting Started
F.A.Q
Beginners Guide
Worlds
Communication
Options & Settings
Gameplay - Economy
Banquets
Buildings
Popularity
Resources
Scouts
Trading
Packets
Units
Villages
More
Gameplay - Military
Barracks
Buildings
Castles
Combat
Enemy AI
Troops
Vassals & Liege Lords
Gameplay - Misc.
Achievements
Factions & Houses
Parishes & Capitals
Glory
Honour
Achievements Leaderboard
Player Profile
Premium Tokens
Quests
Ranks
Religion
Manage marker reports
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Strategy Cards
Strategy Card List
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Wheel
World Map
Rules & Policies
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Stronghold Kingdoms Game Rules
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Royal Towers
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Royal Towers
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The final struggle for this realm has begun! The time has come to claim your rightful place amongst the true legends, not just of this world but of all Stronghold Kingdoms worlds. You have come far and achieved much, it is only right that you should now be justly rewarded for your noble efforts. Royal Towers are the key to obtaining Final Victory and the ability for one player to end the game world. [[File:Royal tower.png|thumbnail]] Once a single House controls all Royal Towers in a game world the House Marshall may choose to achieve Final Victory by pressing ‘The Button’, which will no longer be greyed out. Doing so will allow all House members to claim wondrous prizes and end the game world forever. <br /> ==Gameplay Changes== Here are the most important things to note about Royal Towers # A captain is needed to attack a Royal Tower and only capture-type attacks may be launched against them. # Attacking a Royal Tower will remove any interdiction from the source village. # Royal Towers cannot be repaired, rebuilt or reinforced by players. # Royal Towers cannot be interdicted. # If a player captures a Royal Tower their House gains control of that tower. # After they are captured Royal Towers are immediately rebuilt and repaired. # The Final Age begins with 150 Royal Towers spawning across the map in random locations. # After each Glory Round, all towers disappear, with new towers appearing in random locations. # The total number of towers is reduced by 10 at the end of each Round and control of all towers is reset. # The minimum number of Royal Towers in a world is 20. Only House Marshalls will receive the reports from successfully captured Royal Towers. <br />
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